Want to learn more about game genres and subgenres? This course continues your exploration of level design by introducing you to an important genre: the shooter. The shooter genre is a huge one in the world of gaming, and it contains a wide range of subgenres with their own game design needs. This course describes some of these subgenres and identifies common shooting mechanics, level design considerations, and examples to help you understand how these concepts apply. This course also provides you with the development tools that video game level designers use to create their levels.

No matter what genre of game you’re designing for, the process of creating a level is similar. It requires planning, forethought, and constant testing and repetition.

Program

Module 1: Getting to know shooters

  • Mechanics of ranged combat
  • Designing a ranged level
  • Level analysis

Module 2: Single player shooters

  • What are single-player shooters?
  • Progression
  • Sample levels

Module 3: Roundup and game engines

  • Game engines and level design
  • Overview of basic concepts
  • Level design by genre